|This site was produced with the following software:
Macromedia Dreamweaver; Adobe Photoshop, Illustrator, Dimensions, Premier
and After Effects; 3D Studio Max and Lightscape. Specific projects have
used many traditional and digital media tools including Macromedia Director,
Dramat-iBlaster was produced with Macromedia Flash and Cakewalk Pro Audio.
The headline type used throughout the site is ICT Johnston, a beautiful rendering of the London Underground (that is, the subway) lettering. The type used for navigation is Adobe Ocean. The site is hosted by Pair Networks, Inc.
All photography in the site is by Mike Roy, unless otherwise noted. Architectural photography of the "Bungalow Bathroom", "Craftsman Fireplace" and "Residence in Beverly Hills" projects by Mike Roy and Mark Gray.
All contents © Mike Roy 2001-2001. All rights reserved.
I had the great good fortune to go to a high school with an extraordinary theater arts program. For five sunny summers in the mid 1970s my friends and I learned stagecraft, design and performance skills. The program staged from 5 to 10 plays yearly and also had a two camera television studio. Combining the visual arts, performance and technology has always seemed like the natural order of things to me.
My training and work experience in theater arts led me from photography and visual narrative to animation and filmmaking. My interest in visual art led me to work in fine art, graphic design, art direction and architecture. By the early 1990's my work in all of these fields had started to migrate to digital media. Along with many others, I observed that computers, rather than taking away skills and creativity from the artist, opened up new ways of working, and made some previously tedious work fast, fun and easy.
The most interesting development in digital media has been the explosion of interactive forms of education and entertainment. A fine teacher of mine once said "All the important things are attached." Interactive media is the embodiment of this notion. The whole range of visual and storytelling arts converge in interactive media.
The USC film school recently defined interactive media as consisting of: 1) location-based immersive environments such as theme parks and museums; 2) computer games in a multitude of forms and platforms including multiple user on-line story-worlds such as "Everquest"; 3) convergence TV, an emerging format where viewers participate in live television; 4) fine art uses of interactivity; and 5) educational, training and simulation uses of interactivity.
Interactive media becomes fun, absorbing, educational and exciting as the audience becomes drawn into compelling interactive participation. Interactive media is a broad term, but at its most fundamental it is the artistic integration of other media and art forms. Historical precedent for this kind of integration runs from Classical Greece to the present, but only in the 19th century did it find its way into mass media and popular culture.
In his 1849 manifesto, "The Art-work of the Future" Richard Wagner called for Gesamtkunstwerk ("total artwork"); a fusion of the arts in which music served as a vehicle for the unification of all the arts into a singe medium of artistic expression.
I call this kind of unified artwork integrated art. Digital media has become the connective tissue between the traditional arts of performance, story telling, music, stagecraft, visual art and architecture. The need to manage the collaboration between artists, designers, engineers and craftspeople required to achieve this integration has become a unique feature of our eclectic age. Designing environments to foster compelling interaction has created a new job description--the interactive media designer.
Stories, characters and interactive environments are now commonly shared between film, games, merchandise and theme parks. Bringing together art and media elements so that they work in concert to tell a story which appeals to the head, heart and hands is my specialty.
The benefits of integrated, interdisciplinary design are not limited to entertainment projects. Software design, educational media, museums, hospitals, libraries, restaurants and other public places benefit from the well-planned use of interactive media, environmental design, artwork, storytelling and more.
For examples of my work in these areas please see the portfolio sections
of this website. For more information please contact me at mikeroy@integratedArts.com.