These images are taken from a fly-through animation I created using 3D Studio and Lightscape. The environment is a proposal for a corpoate-raider-surfing-superhero game interface. The user gets off an elevator and finds an apparantly abondonded corporate headquartes. There is a note on the reception desk--"Gone surfing. See you on the beach". The user selects game elements, such as character type by selection elements in the long hallway. The different Hawaiian shirts are icons for differing character types.
After the user has traveled through the interface hall he/she arrives at The Greenroom, where surfboard selections further refines the player's character, the first challenge of the game is to get on a board and surf out the hole in the roof.
View SimSpySurf Quicktime